CYCLOSPRINT
France, 1970s

 

 

 

Self-produced French game with a disctintive 1970s flavour. As is typical in this kind of games, it combines overambitious features with rules that are  quite obvious in general, though they may feature some surprises.

This game is big (the box measures 65 x 28 cms) and heavy, specially due to the seven (!) boards included. Five of these boards are just different finishes for various stages. Another board ("parcour montagne") can be either the end of a stage or a stage in itself, while the bigger board "("parcours plaine") is the one used in mosts races.

A maximum of six players manages a team of two riders each. The riders are seventies' Cofalus (5cms, smaller than the ones featured in later games like l'Echappée Infernale or Les Géants de la Route), and two extra riders are provided for the yellow and green jerseys. The riders are oversizer for the board (which is nevertheless quite big), and there is also a trailing car (voiture balai) which is an Aronde (scale HO), though I an not 100% sure if it is the original car included with the game (every time I see a copy of this game it has a different car).

 

 

 

 

Though the rules of the game are quite long to read, they are deceptively simple. Most of the time you throw two dice and move your two riders. You decide which rider you move with each dice, considering that you are not allowed to move to a field occupied by another rider, and that there are certain fields that give you advantages or disadvantages. 

An interesting/unusual rule, though, is the one for the trailing car. It starts its movement when the first rider reachs km. 47, and stops at km 100 of flat stages. If there are two or three players in the game, the trailing car moves 5 fields forward in each movement. For 4 or 5 players it just moves 4 field. With 6 players, it just moves 3 fields. All the riders caught up by the car are out of the race, though they may take part in subsequent stages.

 

 

You need a big table to play (The car shown in this picture is not original, see below)

 

 

 

For mountain stages, movement rules change. Before a climb, riders have tos stop compulsorily in the "Plateforme" field before the climb (in which there can be no more than three riders at a time). Then, during climbs, to progress to the next field riders must throw exactly the number inscribed in that field. If the field ahead is blocked by another rider, you must throw the number corresponding to the first free field, to which you will move. As a result, riders tend to form pelotons in the climbs, and these pelotons disband quickly in the descents.

By the way, there is no trailing car in mountain stages.

 

 

 

Another unusual feature of this game are the different stage finishes. Riders have to arrive to the neutral zone (last field) and then they move onto that particular stage finishing board. What is most unusual is that every finish has different rules. For instance, in end of stage G you have game-of-goose rules, while in end of stage F you move forward with even numbers but backward with odd numbers. In the velodrome, you have to fall exactly on the finishing stage or else ride another lap. A flat stage can end with a climb, using the B' part of board B.

The only game with different finishes for each stage  that I can think of is Le jeu du Tour de France Spirou, which has 21 different rules, one for each stage!

Cyclosprint also provides rules and a booklet to keep the overall, green jersey and team standings. Here there is no surprise, the rules are similar to those of many other similar games.

 

 

Oversized riders, indeed.

 

 

Close-up of the Cofalu riders.

 

Contents of the box with the bigger boards removed

 

The position of the riders on the bike (climber/rouleur/extgended arm) is not important, they are different in different boxes of the game. What is important is that there are two riders per team (plus two with leader -yellow and green- jerseys), and that they are distinguished by the numbers on their back

 

UPDATE 2026:

 

 

This is one of the comparatively few games to feature race vehicles. In this case we have a nice broom wagon (in a much smaller scale than the cyclists, by the way). Unfortunately, being some kind of collector item, in some copies of the game it has been replaced with a different car. That was the case with the game presented on this site for quite a long time, as you can still see in one of the pictures above. Fortunately, the game in François Cardinet's collection was complete.

 

I also have the original dice now, by the way.

 



Broom wagon rules

 

 

Thanks, Mathilde, for gifting me your father's copy of this game.

 

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